no vamps.no bundles.no rugs.
No vamps. No bundles. No rugs.
Memecoins the way they started, before bundlers, sniper bots and vamp farms took over. Snipers pay up to 99%, no wallet can buy past 4.5%, and liquidity can never be pulled.

test
$TEST
$4.9K
coins
1
fees → pool
0 SOL
bundled
0%
- 1your wallet pays ~0.05 SOLrent, network fees and the flat launch fee
- 2our server checks + co-signsno buy can ride along, nothing to bundle with
- 3trading opens at a 99% sniper feeit slides to 1% over 3 minutes; max wallet 4.5%
No vamps, no bundles, no snipers, no rugs, no hostages, no dev bags.
the board live
§01 — What we removed
Memecoins used to be fair.
We put it back.
Before bundlers, sniper bots and vamp farms, a memecoin was a ticker, a joke and everyone buying at the same price. Slot Zero blocks each of those tricks at the protocol or launch level, not with a promise.
Vamps
Everywhere else: Minutes after a coin runs, ten clones with the same ticker appear to catch anyone who pastes the wrong contract.
On Slot Zero: The ticker and the launch tweet both lock for 30 minutes after every launch.
Hostage whales
Everywhere else: One wallet buys a fifth of the supply and holds the chart hostage, dumping whenever it wants.
On Slot Zero: Our trade panel refuses any buy that would take a wallet past 4.5% of supply, and the holder list flags anyone over it.
Bundles
Everywhere else: The dev buys a big slice in the creation block across a dozen fresh wallets, then sells into everyone who arrives later.
On Slot Zero: Our server builds, co-signs and sends the creation itself. It never contains a buy, and nobody holds it to bundle with.
Snipers
Everywhere else: Bots grab the first seconds of supply for pennies and dump on real buyers.
On Slot Zero: The first 3 minutes carry a fee that starts at 99% and decays to 1%. A first-block sniper keeps about 1% of what they paid.
Rugs
Everywhere else: Liquidity gets pulled, more supply gets minted, or holders get frozen.
On Slot Zero: Authorities are revoked, supply is fixed at 1B, and 100% of LP is locked forever at graduation.
Fee farming
Everywhere else: Coins get launched only to farm creator fees, then abandoned.
On Slot Zero: There are no creator fees. Trading fees are pooled to buy back our main coin, burned by hand with public receipts.
Anyone, launcher included, can still buy and sell on the open market. We remove the rigged parts, not market risk.
§02 — House rules
No vamps
A ticker and its launch tweet each lock for 30 minutes after a launch, case-insensitive and race-safe. Nobody can clone a coin while it is starting to run.
Read the spec →02RULE 02No bundles
Our server builds every creation transaction and refuses to co-sign one with a buy in it. No dev allocation, no bundled wallets. Snipers pay a 99% fee that decays to 1% over 3 minutes.
Read the spec →03RULE 03No rugs
Mint and freeze authority are gone, so nobody can print supply or lock your tokens. No wallet can buy past 4.5% of supply on Slot Zero, and at graduation 100% of liquidity is locked forever.
Read the spec →§03 — Everything in the box
30-minute ticker lock
Case-insensitive and race-safe: two simultaneous launches of one ticker produce exactly one coin. After 30 minutes it opens up for one more.
30-minute tweet lock
Every launch is tied to a public tweet, and that tweet cannot launch another coin for 30 minutes.
Built-in anti-spam
Proof-of-work human check, 3 launches per IP per hour, and a daily cap.
Server-checked creation
Your wallet pays, our server co-signs as creator, and it refuses any transaction with a buy, swap or extra transfer in it.
No dev allocation
All 1B tokens start in the bonding curve. The launcher gets nothing for free and buys on the open market like everyone.
99% anti-sniper fee
The trading fee starts at 99% and decays to 1% over 3 minutes, plus a volatility fee during violent swings. No discounted first swap.
Locked-down token
SPL token, 6 decimals, mint and freeze authority revoked. Nobody can print or freeze.
LP locked forever
Around $80k the coin graduates to Meteora DAMM v2 and 100% of the liquidity is locked permanently.
4.5% max wallet
Anti-hostage: the trade panel refuses any buy that would take one wallet past 4.5% of supply.
Launch with your wallet
Connect any Solana wallet. About 0.05 SOL covers rent, network fees and the flat launch fee.
Trade from second one
Buy or sell straight on the coin's own pool, or route via Jupiter.
Fees buy our main coin
Every 3 minutes each coin's fees are claimed into one pool that buys back our main coin, burned by hand.
Public receipts
Every launch, claim, buyback and burn is a signed transaction, linked from the coin page and the public ledger.
Portfolio, stats & API
Track your holdings, fee leaderboards and graduations, or pull everything from the JSON API.
§04 — Where every fee goes
01
Trade
Someone buys or sells. The pool charges the trading fee in SOL.
02
Claim
Meteora keeps 20% as its protocol fee. The other 80% is claimed into the treasury every 3 minutes.
03
Pool
Claims from every Slot Zero coin pool up for buybacks of our main coin.
04
Buy & burn
The pool buys the main coin and sends it to the burn wallet, where it is burned by hand.
80% of every trading fee → main-coin buyback pool
20% → Meteora protocol (set by Meteora)
0% → creators or the team
Fees claimed
0 SOL
from every coin, all time
Waiting in pool
0.008 SOL
held until our main coin launches
Spent on our main coin
0 SOL
0 buybacks
Sent to burn wallet
0
tokens, burned by hand
Trading fees from every Slot Zero coin are claimed into one pool. Once our main coin launches, the pool buys it every 3 minutes and sends the tokens to the burn wallet, where the team burns them by hand. Every claim, swap, transfer and burn is a public transaction.
Burn wallet831dDs...bT5VtF
§05 — Flight recorder
Coins launched
1
0 graduated
Fees claimed
0
SOL into the buyback pool
Main-coin buys
0
SOL · 0 buybacks
Bundled supply
0
every launch
§07 — Receipts
Every claim, buyback
and burn is public.
Check the deployer, the treasury, every fee claim and every main-coin buyback yourself.